Concept Art ⋆ 3D Character Creation â‹† Digital Fashion ⋆ Texturing 

About Me

Software Proficiency

Notables

A graduate of London College of Fashion (BA Bespoke Tailoring) and Escape Studios (MA Character & Creature Creation), I aim to take my design skills into the games industry focusing on high-concept, optimised game assets that tell complex character stories.

ZBrush, Maya, Marvelous Designer, Unreal Engine, Adobe Substance Painter/3D Designer/Sampler, CLO3D.

Concept creation and iteration.
Pipeline creation and management for 3D game assets.
A decade of fashion industry and business experience allowing me to work comfortably in teams, give and receive feedback, and communicate professionally.
Clothing pattern creation & development from a bespoke tailoring background.
Manual and procedural texturing plus creation of SBSAR materials.
Manual retopology and UV creation in Maya.
Clear communication of concept through mood boards, presentations, and creation of art bibles.

Projects

All projects completed at Escape Studios as part of the MA Character & Creature Creation course.
Click through below for full project breakdowns.

Paintings, tailoring projects and sketchbook work is also included.

Outer Wilds: Huntress & Dig

Escape Studios MA Module 2 Project


Tailoring Projects

London College of Fashion (BA Bespoke Tailoring)


Paintings & Sketchbook

Life drawing, painting, general sketches


Black Myth: Dragons’ Gate

Escape Studios Module 4 Group Project